The Empyrean Cluster Wars Manual

 

Empyrean Cluster Wars

 

Some time ago, a galactic empire was born. It prospered and grew to encompass myriad solar systems and hundreds of races. The Empire was mighty and ponderous. Then, as in other empires, corruption and oppression set in, stirring the subject planets' ever-present desires for independence to a fever pitch.

One planet, whose rulers were braver than most, did rebel and their colonies were promptly destroyed. This sparked the "War of Rebellion" resulting in a galactic holocaust.

During the worst years of the war, when biological warfare was used liberally and planetary populations were being exterminated right and left, a group of leaders from the rebel worlds decided to hedge their races' continued existence. Their plan was to colonize worlds, all located in the distant Empyrean Cluster group.

The new colonies would be in separate star systems and would each be inhabited by one of the surviving rebel races. As the rebel worlds couldn't spare much in technological aid, it was decided that the colonies would be agricultural in nature, rather than industrial.

It was not long after the colonies were established that the rebel worlds, having finally overthrown the Empire, began to fight in competition for the remains of the Empire.

These struggles became so intense that hardly a planet escaped massive environmental disaster. The result of this tremendous destruction left no civilization capable of interstellar travel and no interplanetary governments functioning.

The colonies, isolated now, had no problem with food supplies, but their manufacturing capabilities were very limited. Their populations continued to grow in peace. Eventually their technologies improved, over the centuries, until fairly high levels were achieved; resulting in the re-discoveries of anti-gravity and hyperspace propulsion.

So here you are ready to begin your quest to dominate the Empyrean Cluster.

How to Use This Manual...

Playing the Game

Turn Sequence

Colonies

Ship Travel & Maneuver

Intelligence

Rebels

Diplomacy

Technology

Unit Characteristic Charts

Combat

Glossary

  3 Responses to “The Empyrean Cluster Wars Manual”

  1. The Manual is finally starting to feel like a manual.

  2. I like the subtitle: “When Your Hobby Is Running An Interstellar Empire”–great one line summary of the game.

    First paragraph: should be comma, not semi-colon after “set in”

    Second paragraph: Colonies, not planets are destroyed. Rephrase?

    Third paragraph: comma not semi-colon after “right and left”

    Fifth paragraph: No period after “Empire”